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They're on the Case

This fall, join us for a bi-weekly actual play campaign featuring Fantasy AGE 2E by Green Ronin Publishing!

In a jazzy, post-apocalyptic dieselpunk fantasy world, our four unlikely detectives take on mysteries across the continent of Tarokk, from the flying cities of the Kingdom of Ghazad to the depths of the magically virulent Overgrowth.

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Fantasy AGE | 2nd Edition Review
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Fantasy AGE 2E

When we got the opportunity to review an early version of the Fantasy AGE second edition core book, we knew that we had to figure out how to do a campaign with it. It was only a matter of time! Plus, Green Ronin Publishing has very kindly given us access to some unreleased material. Ooooh. Exciting!

New Talrios

Four centuries ago, a magically and technologically advanced civilization ruled over the continent of Tarokk. However, after a massive cataclysm, their cities exploded, leaving behind shattered, jagged ruins of stone floating in the sky as well as a magical contamination that spread across the entirety of the world. After the fall, a new civilization of draak learned how to harness this magical contamination, and the cities they built on the floating ruins have advanced into an industrial revolution.

  • Cosmopolitan and densely populated cities

  • Body modification draak alchemists

  • Dieselpunk airships harvesting magical residue

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Continent of Adventure

The previous civilization's calamity left the surface level of the world heavily poluted, plagued by verdant and often violent plant life. Called the Overgrowth, this area is filled with abandoned cities and terrifying creatures. Near the coasts, beachhead cities have grown up, small edifices of relative safety against the virulent jungle. 

  • Overgrown ruins as dungeons

  • Swashbuckling frontier towns

  • Fire-wielding wallguard

The Courtlost

On a distant shore, in a world completely different, a war between Fey Courts rages. Through magical means, refugees from that war fled their lands and arrived in the Overgrowth. Millions of orcs, elves, humans, and goblins seek asylum, and New Talrios is ill-equipped for this crisis.

  • Cities under siege

  • Immigrants in a strange new land

  • Magic-wielding elders gave their lives for the spell

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Starfall Detective Agency | Session Zero | Fantasy AGE
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